Nvidia DLSS Frame Generation works surprisingly well with AMD FSR and Intel XeSS

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Why it issues: Nvidia introduced that DLSS 3 would come geared up with the flexibility to generate complete frames when it introduced the RTX 4000-series and its new software program stack. What it did not say was that body era could possibly be de-coupled from DLSS and even works with upscalers from the competitors.

According to their write-up, the group at Igor’s Lab was playing around with Spider-Man Remastered once they seen that the sport’s settings gave them some unusual choices: to change body era on with out enabling DLSS and to pair body era with AMD FSR and Intel XeSS.

Igor’s Lab went straight to Nvidia to ask if these choices have been meant to be there. Nvidia confirmed that they have been and defined that frame generation functioned individually from upscaling, however added that DLSS 3 had been optimized to work with it. Igor’s Lab discovered an RTX 4090 and began testing to see what body era was able to with out DLSS 3.

Paired with an Intel i9-12900K and operating Spider-Man Remastered with the utmost visible high quality preset at 4K, the RTX 4090 reached a wise 125 fps. With both DLSS, FSR, or XeSS enabled with their efficiency settings, the sport was bottlenecked by the CPU to about 135 fps.

And then, with body era enabled however with none upscaling, the framerate jumped to 168 fps. And it jumped once more to about 220 fps with each DLSS and FSR on (once more, efficiency settings). XeSS lagged a bit behind, solely managing 204 fps when working in tandem with body era.

Igor’s Lab additionally examined the influence of body era with different DLSS, FSR, and XeSS high quality settings and the story stayed the identical. Frame era helped all three to achieve a lot increased framerates however DLSS and FSR outdid XeSS by a large margin, like they often do on non-Intel {hardware}.

XeSS was additionally struggling to match the visible high quality of DLSS and FSR. In my opinion, the distinction between DLSS and FSR was principally a matter of style. I most popular the marginally sharper look of FSR however DLSS appeared to have fewer artifacts. XeSS was blurrier and had some hassle managing antialiasing.

Igor’s Lab has some great tools that will help you examine the distinction between frames generated with every of the three upscalers. But, as soon as once more, the story right here is fairly acquainted: all three instruments work the identical as they often do and deal with the phony frames like engine-generated ones, so no matter you are already a fan of will in all probability be your favourite right here, too.

It’s nice that Nvidia is not locking body era to DLSS 3 and giving customers some kind alternative, even when the characteristic is proscribed to the RTX 4000-series. There are suspicions that FSR 3 will have frame generation that works in an analogous solution to Nvidia’s implementation and have a lot broader compatibility. It’ll be fascinating to see if that additionally works with DLSS and XeSS and which device produces the very best outcomes when FSR 3 arrives subsequent 12 months.

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